Contents
- 1 Top 15 Best osmo pizza co game in 2022 Comparison Table
- 2 Our Best Choice: Osmo – Pizza Co. Game (Ages 5-12) + Detective Agency: A Search & Find Mystery Game Bundle (Ages 5-12) for iPad or Fire Tablet Base Required
- 2.1 Active Learning
- 2.2 Active Learning
- 2.3 Active Learning
- 2.4 Active Learning
- 2.5 Active Learning
- 2.6 Osmo Learning Made Fun
- 2.7 Osmo is Loved by Teachers!
- 2.8 Osmo is Loved by Parents!
- 2.9 Learning Through Play
- 2.10 In over 45,000 classrooms
- 2.11 Created in 2013
- 2.12 Osmo Learning System
- 2.13 Learning for Ages 3-12+
Top 15 Best osmo pizza co game in 2022 Comparison Table
- OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play.
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.).
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning.
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co.
- OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad and/or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play).
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning.
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.).
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co.
- OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad and/or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play).
- OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad, bringing a child's game pieces & actions to life (No WiFi necessary for game play).
- AGE & CAPABILITY: Ages 5-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning.
- TEACHING: Travel on an adventure & solve story problems with personal drawings brought to life instantly on the iPad (Monster) along with drawing problem solving/early physics (Newton), creative drawing skills (Masterpiece).
- WHAT'S IN THE BOX: Osmo Base for iPad, new Creative Board, 4 dry erase markers, microfiber eraser pouch, Stackable storage for each game & 3 Game Apps: Monster, Newton, and Masterpiece.
- OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad and/or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play).
- OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad and/or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play).
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning.
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.).
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co.
- OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad, bringing a child's game pieces & actions to life (No WiFi necessary for game play).
- OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & a Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play).
- CAPABILITY: Games are designed for beginner to expert levels. Osmo enables the continuation of learning.
- TEACHING: Use the Osmo Base for Fire Tablet to play any of the Osmo games. An Osmo Base is required for game use. Ships with two games, problem solving/early physics (Newton) and creative drawing skills (Masterpiece).
- WHAT'S IN THE BOX: Osmo Base for Fire Tablet & 2 Game Apps: Masterpiece & Newton.
- OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad and/or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play).
- OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & a Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play).
- AGE & CAPABILITY: Ages 5-12+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning.
- TEACHING: Shapes & placing in designs (Tangram), problem solving/early physics (Newton), creative drawing skills (Masterpiece), counting with numbers/dice (Numbers), letters, spelling & vocabulary (Words). Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.).
- WHAT'S IN THE BOX: Osmo Base for Fire Tablet, Tangram pieces, Numbers tiles, Words tiles, Stackable storage for each game & 5 Game Apps: Numbers, Tangram, Words, Newton, and Masterpiece. Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co.
- OSMO PROMISE: Designed with fun & learning in mind, in Palo Alto, California. 90 day Warranty. A Fire Tablet and Osmo Base for Fire Tablet (Fire Tablet is not included) are required to play.
- OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad bringing a child's game pieces & actions to life (No WiFi necessary for game play).
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. OSMO enables the continuation of learning. Track game progress, using child game profiles, on a parent app.
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn how your business is profitable. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.).
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co. Osmo Base.
- OSMO PROMISE: Designed with fun & learning in mind, in Palo Alto, California. 90 day Warranty. An iPad and OSMO Base (OSMO Base included) are required to play. Compatible with iPad 2-6, iPad Mini 1-4, iPad Air 1-2, iPad Pro 9.7 & 10.5 inch, 7th Generation Fire 7, HD 8, HD 10, 8th Generation Fire HD 8, 9th Generation HD 7. This includes all Kids Edition tablets. Osmo is not compatible with tablet cases.
- OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play.
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.).
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning.
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
- OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play.
- Five award-winning games that transform your iPad into a hands-on learning tool
- Social emotional learning
- Teaches fundamentals of handling money
- Simulates running your own business
- English (Publication Language)
- Get hands-on with the clues using osmo magic!
- Search for hundreds of clues and solve mysteries using your magnifying glass and the maps.
- Master new skills with every mystery!
- Learn about geography, landmarks, and local culture β clues are everywhere! Bring your critical thinking into play, as you connect the dots and unravel the mystery!
- Explore eight exciting maps, including Paris, New York City, Beijing, Sydney, Rio de Janeiro, and Cairo, Osmo Town, and The World!
- OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad, bringing a child's game pieces & actions to life (No WiFi necessary for game play). An Osmo Base for iPad is included, an iPad is not included, both are required for game play.
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co. ).
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning.
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
- WHAT'S IN THE BOX: Osmo Base & Reflector for iPad, pizza/tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co.
- OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad, bringing a child's game pieces & actions to life (No WiFi necessary for game play). An Osmo Base is included, an iPad is not included, both are required for game play.
- TEACHING: Arrange over 100+ puzzle designs/pieces to match on-screen shapes (Tangram), solve creative physics puzzles by drawing lines or placing items in front of the screen (Newton), learn to draw anything with creative drawing skills (Masterpiece), add, count, subtract & multiply tiles to pop the number bubbles solving math equations (Numbers), learn spelling & vocabulary with on-screen images & skill level selection (Words).
- SKILLS LEARNED: Visual problem-solving skills, puzzles, math, addition, counting, subtraction, multiplication, geography, marine biology, freehand drawing, gain listening skills, reading, learn physics & improve spelling & vocabulary. Osmo sees and reacts to every real-life move. Geared towards children & love of learning.
- AGE & CAPABILITY: Ages 6-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
- WHAT'S IN THE BOX: Osmo Base & Reflector for iPad, Tangram pieces, Numbers tiles, Words tiles, Stackable storage for each game & 5 Game Apps: Numbers, Tangram, Words, Newton, and Masterpiece.
- OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play.
- TEACHING: Use a game piece magnifying glass, search for landmarks around the world while also learning trivia facts about geography, culture, and history (Detective Agency).
- SKILLS LEARNED: Critical thinking, geography, history, international landmarks, learn about local cultures, listening, observation & solve mysteries. Osmo sees and reacts to every real-life move. Geared towards children & love of learning.
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
- WHAT'S IN THE BOX: 4 double-sided maps, Map holder, & Magnifying glass & 1 Game App: Detective Agency.
- CURRICULUM-INSPIRED LEARNING: Learn advanced addition, understand multiplication as repeated addition, and practice skills through hands-on play on a math adventure! Real-time targeted teaching tips help kids learn through experimentation and build confidence. Adults are able to adjust the difficulty of the game based on the child's ability. Self-paced play means kids have time to master a concept before progressing to new material. (No WiFi necessary to play). Requires an iPad or Fire Tablet plus the Osmo Base for iPad or Fire Tablet to play (not included).
- TEACHING: Race to create power smoothies and unlock new levels over two games! In Juice Team, boost your math skills while giving your team the magic fuel they need to take home the gold. In Bento, make lunches for athletes using strategies & math to earn points and move your character along the path. Learn new skills or get more practice with repeated addition, addition/subtraction equation using three whole numbers, math organization, and solving the same problem in multiple ways.
- SKILLS LEARNED: Studies show that active learning can boost critical thinking skills, information retention, motivation and interpersonal skills. By incorporating physical game pieces, Osmo ensures kids learn advanced addition, subtraction and early multiplication by doing. As a bonus, you'll get access to free games that teach addition, comparisons, analytical skills and more.
- AGE & CAPABILITY: Ages 6-8 (1st & 2nd grades). Games are designed for beginner to expert levels.
- WHAT'S IN THE BOX: 1 Lunchbox Mat, 22 Fruit Pieces (Various quantity of fruit on pieces), 1 Juice Mat, 12 Fruit Strips, 1 Magic Token, 1 Game App: Osmo Math Wizard.
Our Best Choice: Osmo – Pizza Co. Game (Ages 5-12) + Detective Agency: A Search & Find Mystery Game Bundle (Ages 5-12) for iPad or Fire Tablet Base Required

From the manufacturer
1 Learning Through Play 2 Active Learning
Active Learning
Learn math through hands-on play
Gain math confidence on an adventure. Teaching tips individualized to the child’s performance.
Active Learning
Modern day tangram
Arrange tangible puzzle pieces into matching on-screen shapes.
Active Learning
Cooking up math & money skills
Make pizza for customers, collect payment & make change & learn the profitability of your business.
Active Learning
Interactive letter recognition
An interactive letter, spelling & vocabulary game – with built in fun.
Active Learning
Creative drawing & problem solving
Travel on an adventure & solve story problems with personal drawings brought to life instantly.
1 Math 2 Puzzles 3 Business 4 Spelling 5 Drawing
Osmo Learning Made Fun
Learn Through Hands-On Play!
Fuel your childβs interest in reading, math, creativity, and more with play-based games!
Osmo is Loved by Teachers!
Osmo is Changing the Way Students Collaborate, Communicate & Create
Educational toys revolutionize technology use in the classroom, enhancing all subjects by combining hands-on activities with engaging applications. With Osmo, students engage longer and build a better collaborative learning environment.
Osmo is Loved by Parents!
Active Screen Time
Transforming how children learn β Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process.
Learning Through Play
Fun & Educational Screen Time
“I’m playing a real game & not just a game on the iPad. It brings us on an adventure.” 8 year child
In over 45,000 classrooms
Teachers Love Osmo
“The use of manipulatives enhances the educational experiences.” Educator, Matthew Murray
Created in 2013
Experience Hands-on Learning
“…she was learning math without even realizing it.” Osmo parent of a 6 year old
Osmo Learning System
Using Physical Game Pieces with Digital Technology
Is your child a music lover, coder, drawer, or aspiring mathematician? Educational games to inspire.
Learning for Ages 3-12+
Developed by Parents, Teachers & Engineers
Educational toys lets children supplement school learning through active learning experiences.
1 Kids Love Osmo 2 Schools Love Osmo 3 Parents Love Osmo 4 What is Osmo? 5 For the Love of Learning
OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad and/or Fire Tablet, bringing a child’s game pieces & actions to life (No WiFi necessary for game play).
AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning.
TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.).
WHAT’S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co.
TEACHING: Use a game piece magnifying glass, search for landmarks around the world while also learning trivia facts about geography, culture, and history (Detective Agency).
WHAT’S IN THE BOX: 4 double-sided maps, Map holder, & Magnifying glass & 1 Game App: Detective Agency.